
Each controls noticeably different and if you spend enough time with the game, you will be able to pinpoint which one is best for each terrain type. Two front-wheel drives and two 4x4 with varying stats apiece. In the beginning, you can choose from one of four cars for each race. The controls are just about what you'd expect from the era, with responsive arcade-style controls and handling, even if drifting - which is a necessity on the harder difficulties - is a little unpredictable. There's no denying this game is one heck of a stunner. Catch it all in up-scaled 3Dfx mode and you're in for a nice, crisp image. The seven highly detailed tracks found in Screamer Rally are varied in their location and their design with more than enough background scenery to gawp at. Even classic console games like Ridge Racer, SEGA Rally or Nintendo 64's Cruis'n series couldn't come close, and they all came out around the same time. Back in 1997, nothing looked like it in the home market. While I tended to believe that consoles offered better experiences when it comes to arcade racing, Screamer Rally and its predecessors are an exception. Screamer Rally is the franchise's third game but can the gameplay match the visuals?

I remember many a worshipper of the PC master race sneering at anything a console could produce in favour Virgin Interactive's 3Dfx enhanced series. This company is as legit as it gets and continues to make great clothes and boards, and also have an amazing team with names such as Eric Dressen, Steve Alba, Tom Asta and Blake Johnson. With Iconic designs like Jim Phillips Screaming Hand logo, Jeff Kendall's '86 "End of the World" graphic, Santa Cruz Slasher, Rob Roskopp's Bulls Eye graphic and of course, the famous Santa Cruz Dot logo. Being one of the most iconic brands to ever grace our beautiful sport. Santa Cruz is a brand that is heavily bedded into the history of skateboarding.
